dhcs: games/game design readings

From: Andrea K. Laue (akl3s@cms.mail.virginia.edu)
Date: Mon Apr 15 2002 - 08:10:03 EDT

  • Next message: Andrea K. Laue: "dhcs: list of programs"

    ---------- Forwarded message ----------
    Date: Fri, 12 Apr 2002 13:27:08 -0400
    From: Bethany Nowviskie <bethany@virginia.edu>
    Subject: KR Seminar: Gaming

    Here are some basic readings in gaming (game theory, game design, games in
    education) for the KR seminar.

    Andrea and I will be sharing the session, so our time will be limited and
    you should dabble around in this list as suits you. But Martin Shubik's "On
    the Scope of Gaming" is an excellent place to start, and if you only read
    one of these, read that one.

    The Crawford book (1982) and Costikyan essay (1994) are early attempts by
    designers to create a shared vocabulary for their craft. Bernd Kreimeier's
    "Content Patterns in Game Design" (2002) continues in that tradition, and
    I'll talk a little about his efforts, Doug Church's "Formal Abstract Design
    Tools," and Hal Barwood's "400 Project" on Wednesday.

    Rieber reviews the concept of play from an instructional technology
    perspective, and Shubik's "Game Theory, Complexity and Simplicity" (in three
    parts) is a nice overview and introduction to that field, considering game
    theory as math, science, philosophy, and advocacy.

    Finally, I've included a handout from last month's "academic summit" at the
    major industry conference for game developers. If you read past the
    program, you'll find a proposed curriculum framework for teaching games
    courses to various ends. If there's interest, I can also talk about some of
    the schools and programs that presented gaming curricula at the conference.

    Shubik, "On the Scope of Gaming" (shubikscope.pdf)

    Chris Crawford, "Art of Computer Game Design" (crawford.pdf or broken into
    chapters online at
    http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html)

    Greg Costikyan,"I Have No Words and I Must Design"
    (http://www.costik.com/nowords.html)

    Kreimeier, "Content Patterns in Game Design" (patterns.pdf)

    Rieber, "Seriously Considering Play"
    (http://it.coe.uga.edu/~lrieber/play.html)

    "Game Theory, Complexity and Simplicity" (3 parts: shubik.pdf, shubik2.pdf,
    shubik3.pdf)

    the IGDA curriculum framework (igda.pdf)

    Bethany Nowviskie
    http://www.iath.virginia.edu/~bpn2f



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