Re: dhcs minutes: 11/27

From: W.N. Martin (martin@virginia.edu)
Date: Thu Nov 29 2001 - 20:48:13 EST

  • Next message: andrea laue: "dhcs: "straw man" curriculum"

    Andrea,
      I think more should be recorded about the analogy with design instruction in
    Architecture.
      Cheers,
       Worthy

    "Andrea K. Laue" wrote:
    >
    > Topic: Interface and Navigation
    > Leader: Phil
    >
    > Questions:
    >
    > What concept of interface do we want the students to deal with?
    >
    > What skills do we want the students to leave with?
    >
    > What are the implications of interface design?
    >
    > Projects:
    >
    > Reflect on projects currently in progress at UVa. Analyze.
    >
    > How do "pages" work in computer interfaces?
    >
    > JD: Phil, could you speak about your experience in industry?
    >
    > PG: Distinction between interface design and information architecture. So
    > how did I make the transformation from traditional humanities degrees to a
    > practicing information architect?
    >
    > Most important: how does one organize information?
    >
    > In interview, asked to lay out information on a page. Not to make the
    > graphics, but to organize the information. Drew on my experience in
    > narrative structures, semiotics, etc.
    >
    > Ability to think about audience is essential in information architecture.
    >
    > JM: Two basic organization systems in academia: goal-oriented and
    > investigation-oriented. See these in libraries and books. But most of
    > these information architectures, most Web sites are arranged
    > hierarchically.
    >
    > PG: Pre-cognitive oriented interface.
    >
    > RD: Licklider and Bush are essential texts. Raise the issue of user.
    > This is absent in traditional humanities.
    >
    > JU: Humanities disciplines do have some sense of users--standard
    > formatting and layout requirements.
    >
    > JM: Browsing and focused searching.
    >
    > GR: Could use discussion of interface to return to discussion of what is a
    > computer.
    >
    > Three modes of interface:
    >
    > dialog design (agent)
    > augmentation (tool)
    > vr (world)
    >
    > JD: We shouldn't pretend that only books and computers are interfaces. We
    > should talk about ATM machines, dashboards, stove top. Monitors,
    > keyboards, etc are all interface. Not just software.
    >
    > Assignment--redesign. Why don't computer interfaces resemble cars? At
    > one time they did. Ask students to re-design a computer interface.
    >
    > JU: Computer is new in that there is a (new) potential for a great amount
    > and variety of information. And the challenge is to design an interface
    > to handle all of this.
    >
    > JU: What are the constants of interface design or information
    > architecture?
    >
    > space
    > navigation
    >
    > RD: Metaphor and interface.
    >
    > Don Norman on interface.
    >
    > SR: Books and computers evolved along similar paths. At first, books were
    > storage. People recorded information without imagining or intending a
    > user to access and use it. Only later did conventions of headings,
    > chapters, punctuation, etc emerge. At first, computers stored and
    > computed. Engineers didn't intend for humans to sit in front of a
    > computer and interact with it. Only later did people interact with them.
    > So maybe the analogy is warranted.
    >
    > TH: What are the requirements for interacting with an interface? What
    > does the user need?
    >
    > GR: But we need to be careful. So many discussions of interface revolve
    > around containing designers. We don't want to be entirely utilitarian.
    > Where does art figure in to these discussions? Isn't information
    > architecture all about creating recipes to constrain designers?
    >
    > TH: So what do we want students to learn? How to design utilitarian
    > interfaces or artistic interfaces?
    >
    > JD: Mandel argues that there are occasions for difficult interfaces.
    > Sometimes you should slow people down.
    >
    > JU: Projects.
    >
    > Document interfaces. Not computers or books. What can you deduce about
    > intended audience, design constraints, etc.
    >
    > Take an interface and make some change to the information requirements.
    > How would the interface need to be redesigned?
    >
    > GR: U. Toronoto interface design course. Taught by Buxton. Brought
    > together people with different backgrounds and asked them to design an
    > interface.
    >
    > SR: All of our discussions inevitably return to non-digital issues.
    > Design in digital environments and design in cars, buildings, print, etc.
    > . . Where and when are we going to tie this down?
    >
    > GR: Three answers proposed to opening questions.
    >
    > Philosophical approach--what is a computer and how is it related to
    > interface?
    >
    > Utility approach--how do we make useful things?
    >
    > Art--to what extent are interfaces artistic creations?
    >
    > I'd like a case for including the aesthetic. Many won't have training in
    > this, but I think we should address this.
    >
    > And students must get used to having others critique their works.
    >
    > JU: What different roles might students play? IA's, designers,
    > programmers, etc. ?



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