19.437 new publications

From: Humanist Discussion Group (by way of Willard McCarty willard.mccarty_at_kcl.ac.uk>
Date: Thu, 24 Nov 2005 07:36:08 +0000

               Humanist Discussion Group, Vol. 19, No. 437.
       Centre for Computing in the Humanities, King's College London
                   www.kcl.ac.uk/humanities/cch/humanist/
                        www.princeton.edu/humanist/
                     Submit to: humanist_at_princeton.edu

   [1] From: Willard McCarty <willard.mccarty_at_kcl.ac.uk> (36)
         Subject: Cognition, Technology and Work 7.4

   [2] From: Willard McCarty <willard.mccarty_at_kcl.ac.uk> (194)
         Subject: Intelligent Technologies for Interactive Entertainment

--[1]------------------------------------------------------------------
         Date: Thu, 24 Nov 2005 07:21:19 +0000
         From: Willard McCarty <willard.mccarty_at_kcl.ac.uk>
         Subject: Cognition, Technology and Work 7.4

Volume 7 Number 4 of Cognition, Technology & Work is now available on
the springerlink.metapress.com web site at http://springerlink.metapress.com.

Poem
Designers p. 213
Johan F. Hoorn
DOI: 10.1007/s10111-005-0001-0

Original Article
Lessons from the evacuation of the world trade centre, 9/11 2001 for
the development of computer-based simulations p. 214
C.W. Johnson
DOI: 10.1007/s10111-005-0009-5

Original Article
Integration of task networks and cognitive user models using coloured
Petri nets and its application to job design for safety and
productivity p. 241
Tom Kontogiannis
DOI: 10.1007/s10111-005-0010-z

Original Article
Putting 'felt-life' at the centre of human-computer interaction (HCI) p. 262
John McCarthy, Peter Wright
DOI: 10.1007/s10111-005-0011-y

Original Article
An inference method of team situation awareness based on mutual
awareness p. 272
Yufei Shu, Kazuo Furuta
DOI: 10.1007/s10111-005-0012-x

Original Article
Expert Identity construct in analysing prerequisites for expertise
development: a case study of nuclear power plant operators'
on-the-job training p. 288
Maaria Nuutinen
DOI: 10.1007/s10111-005-0013-9

Dr Willard McCarty | Reader in Humanities Computing | Centre for
Computing in the Humanities | King's College London | Kay House, 7
Arundel Street | London WC2R 3DX | U.K. | +44 (0)20 7848-2784 fax:
-2980 || willard.mccarty_at_kcl.ac.uk www.kcl.ac.uk/humanities/cch/wlm/

--[2]------------------------------------------------------------------
         Date: Thu, 24 Nov 2005 07:23:24 +0000
         From: Willard McCarty <willard.mccarty_at_kcl.ac.uk>
         Subject: Intelligent Technologies for Interactive Entertainment

Volume 3814/2005 (Intelligent Technologies for
Interactive Entertainment) of Lecture Notes in
Computer Science is now available on the
springerlink.metapress.com web site at http://springerlink.metapress.com.

COMPASS2008: Multimodal, Multilingual and
Crosslingual Interaction for Mobile Tourist Guide Applications p. 3
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen
DOI: 10.1007/11590323_1

Discovering the European Heritage Through the
ChiKho Educational Web Game p. 13
Francesco Bellotti, Edmondo Ferretti, Alessandro Gloria
DOI: 10.1007/11590323_2

Squidball: An Experiment in Large-Scale Motion Capture and Game Design p. 23
Christoph Bregler, Clothilde Castiglia, Jessica
DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom
Igoe, Jonathan Meyer, Michael Naimark, Alexandru
Postelnicu, Michael Rabinovich, Sally Rosenthal,
Katie Salen, Jeremi Sudol, Bo Wright
DOI: 10.1007/11590323_3

Generating Ambient Behaviors in Computer Role-Playing Games p. 34
Maria Cutumisu, Duane Szafron, Jonathan
Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
DOI: 10.1007/11590323_4

Telepresence Techniques for Controlling Avatar
Motion in First Person Games p. 44
Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck
DOI: 10.1007/11590323_5

Parallel Presentations for Heterogenous User
Groups - An Initial User Study p. 54
Michael Kruppa, Ilhan Aslan
DOI: 10.1007/11590323_6

Performing Physical Object References with Migrating Virtual Characters p. 64
Michael Kruppa, Antonio Krüger
DOI: 10.1007/11590323_7

AI-Mediated Interaction in Virtual Reality Art p. 74
Jean-luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks
DOI: 10.1007/11590323_8

Laughter Abounds in the Mouths of Computers:
Investigations in Automatic Humor Recognition p. 84
Rada Mihalcea, Carlo Strapparava
DOI: 10.1007/11590323_9

AmbientBrowser: Web Browser for Everyday Enrichment p. 94
Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka
DOI: 10.1007/11590323_10

Ambient Intelligence in Edutainment: Tangible
Interaction with Life-Like Exhibit Guides p. 104
Alassane Ndiaye, Patrick Gebhard, Michael Kipp,
Martin Klesen, Michael Schneider, Wolfgang Wahlster
DOI: 10.1007/11590323_11

Drawings as Input for Handheld Game Computers p. 114
Mannes Poel, Job Zwiers, Anton Nijholt, Rudy Jong, Edward Krooman
DOI: 10.1007/11590323_12

Let’s Come Together — Social Navigation Behaviors
of Virtual and Real Humans p. 124
Matthias Rehm, Elisabeth André, Michael Nischt
DOI: 10.1007/11590323_13

Interacting with a Virtual Rap Dancer p. 134
Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp
DOI: 10.1007/11590323_14

Grounding Emotions in Human-Machine Conversational Systems p. 144
Giuseppe Riccardi, Dilek Hakkani-Tür
DOI: 10.1007/11590323_15

Water, Temperature and Proximity Sensing for a
Mixed Reality Art Installation p. 155
Isaac Rudomin, Marissa Diaz, Benjamín Hernández, Daniel Rivera
DOI: 10.1007/11590323_16

Geogames: A Conceptual Framework and Tool for the
Design of Location-Based Games from Classic Board Games p. 164
Christoph Schlieder, Peter Kiefer, Sebastian Matyas
DOI: 10.1007/11590323_17

Disjunctor Selection for One-Line Jokes p. 174
Jeff Stark, Kim Binsted, Ben Bergen
DOI: 10.1007/11590323_18

Multiplayer Gaming with Mobile Phones - Enhancing
User Experience with a Public Screen p. 183
Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä
DOI: 10.1007/11590323_19

Learning Using Augmented Reality Technology:
Multiple Means of Interaction for Teaching
Children the Theory of Colours p. 193
Giuliana Ucelli, Giuseppe Conti, Raffaele Amicis, Rocco Servidio
DOI: 10.1007/11590323_20

Presenting in Virtual Worlds: Towards an
Architecture for a 3D Presenter Explaining 2D-Presented Information p. 203
Herwin Welbergen, Anton Nijholt, Dennis Reidsma, Job Zwiers
DOI: 10.1007/11590323_21

Entertainment Personalization Mechanism Through
Cross-Domain User Modeling p. 215
Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci
DOI: 10.1007/11590323_22

User Interview-Based Progress Evaluation of Two
Successive Conversational Agent Prototypes p. 220
Niels Ole Bernsen, Laila Dybkjær
DOI: 10.1007/11590323_23

Adding Playful Interaction to Public Spaces p. 225
Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri
Tarazi, Oren Rabinowitz, Yoav Sterman
DOI: 10.1007/11590323_24

Report on a Museum Tour Report p. 230
Dina Goren-Bar, Michela Prete
DOI: 10.1007/11590323_25

A Ubiquitous and Interactive Zoo Guide System p. 235
Helmut Hlavacs, Franziska Gelies, Daniel Blossey, Bernhard Klein
DOI: 10.1007/11590323_26

Styling and Real-Time Simulation of Human Hair p. 240
Yvonne Jung, Christian Knöpfle
DOI: 10.1007/11590323_27

Motivational Strategies for an Intelligent Chess Tutoring System p. 246
Bruno Lepri, Cesare Rocchi, Massimo Zancanaro
DOI: 10.1007/11590323_28

Balancing Narrative Control and Autonomy for
Virtual Characters in a Game Scenario p. 251
Markus Löckelt, Elsa Pecourt, Norbert Pfleger
DOI: 10.1007/11590323_29

Web Content Transformed into Humorous
Dialogue-Based TV-Program-Like Content p. 256
Akiyo Nadamoto, Adam Jatowt, Masaki Hayashi, Katsumi Tanaka
DOI: 10.1007/11590323_30

Content Adaptation for Gradual Web Rendering p. 262
Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka
DOI: 10.1007/11590323_31

Getting the Story Right: Making
Computer-Generated Stories More Entertaining p. 267
K. Oinonen, M. Theune, A. Nijholt, D. Heylen
DOI: 10.1007/11590323_32

Omnipresent Collaborative Virtual Environments
for Open Inventor Applications p. 272
Jan Peciva
DOI: 10.1007/11590323_33

SpatiuMedia: Interacting with Locations p. 277
Russell Savage, Ophir Tanz, Yang Cai
DOI: 10.1007/11590323_34

Singing with Your Mobile: From DSP Arrays to
Low-Cost Low-Power Chip Sets p. 283
Barry Vercoe
DOI: 10.1007/11590323_35

Bringing Hollywood to the Driving School: Dynamic
Scenario Generation in Simulations and Games p. 288
I.H.C. Wassink, E.M.A.G. van Dijk, J. Zwiers, A.
Nijholt, J. Kuipers, and A.O. Brugman
DOI: 10.1007/11590323_36

Webcrow: A Web-Based Crosswords Solver p. 295
Giovanni Angelini, Marco Ernandes, Marco Gori
DOI: 10.1007/11590323_37

COMPASS2008: The Smart Dining Service p. 299
Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Uszkoreit, Antonio Krüger
DOI: 10.1007/11590323_38

DaFEx: Database of Facial Expressions p. 303
Alberto Battocchi, Fabio Pianesi, Dina Goren-Bar
DOI: 10.1007/11590323_39

PeaceMaker: A Video Game to Teach Peace p. 307
Asi Burak, Eric Keylor, Tim Sweeney
DOI: 10.1007/11590323_40

A Demonstration of the ScriptEase Approach to
Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games p. 311
Maria Cutumisu, Duane Szafron, Jonathan
Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
DOI: 10.1007/11590323_41

Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit p. 315
Alan Esenther, Kent Wittenburg
DOI: 10.1007/11590323_42

Enhancing Social Communication Through
Story-Telling Among High-Functioning Children with Autism p. 320
E. Gal, D. Goren-Bar, E. Gazit, N. Bauminger, A.
Cappelletti, F. Pianesi, O. Stock, M. Zancanaro, P.L. Weiss
DOI: 10.1007/11590323_43

Tagsocratic: Learning Shared Concepts on the Blogosphere p. 324
D. Goren-Bar, I. Levi, C. Hayes, P. Avesani
DOI: 10.1007/11590323_44

Delegation Based Multimedia Mobile Guide p. 328
Ilenia Graziola, Cesare Rocchi, Dina Goren-Bar,
Fabio Pianesi, Oliviero Stock, Massimo Zancanaro
DOI: 10.1007/11590323_45

Personalized Multimedia Information System for Museums and Exhibitions p. 332
Jochen Martin, Christian Trummer
DOI: 10.1007/11590323_46

Lets Come Together - Social Navigation Behaviors
of Virtual and Real Humans p. 336
Matthias Rehm, Elisabeth André, Michael Nischt
DOI: 10.1007/11590323_47

Automatic Creation of Humorous Acronyms p. 337
Oliviero Stock, Carlo Strapparava
DOI: 10.1007/11590323_48

Dr Willard McCarty | Reader in Humanities
Computing | Centre for Computing in the
Humanities | King's College London | Kay House, 7
Arundel Street | London WC2R 3DX | U.K. | +44
(0)20 7848-2784 fax: -2980 ||
willard.mccarty_at_kcl.ac.uk www.kcl.ac.uk/humanities/cch/wlm/
Received on Thu Nov 24 2005 - 02:49:16 EST

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