19.189 new on WWW: Innovate 8-9/05; Ubiquity 6.28

From: Humanist Discussion Group (by way of Willard McCarty willard.mccarty_at_kcl.ac.uk>
Date: Wed, 3 Aug 2005 06:41:42 +0100

               Humanist Discussion Group, Vol. 19, No. 189.
       Centre for Computing in the Humanities, King's College London
                   www.kcl.ac.uk/humanities/cch/humanist/
                        www.princeton.edu/humanist/
                     Submit to: humanist_at_princeton.edu

   [1] From: "James L. Morrison" <morrison_at_unc.edu> (67)
         Subject: August/September Issue of Innovate

   [2] From: ubiquity <ubiquity_at_HQ.ACM.ORG> (14)
         Subject: Ubiquity 6.28

--[1]------------------------------------------------------------------
         Date: Wed, 03 Aug 2005 06:36:07 +0100
         From: "James L. Morrison" <morrison_at_unc.edu>
         Subject: August/September Issue of Innovate

The August/September 2005 of Innovate's special issue on the role of
video game technology in educational settings is now available at
http://www.innovateonline.info

Innovate is a peer-reviewed, bimonthly e-journal published as a
public service by the Fischler School of Education and Human Services
at Nova Southeastern University. It features creative practices and
cutting-edge research on the use of information technology to enhance
education.

Jim Gee opens the issue with a key question: "What would a state of
the art instructional video game look like?" Gee's response focuses
on the commercial game Full Spectrum Warrior in order to reveal the
"good theory of learning" that should inform the design of video
games produced specifically for instructional purposes. In turn,
David Shaffer elaborates a similar theory of situated and
action-based learning with the concept of an "epistemic game," whose
design integrates player interests, domain knowledge, valued
professional practices, and assessment to generate motivation and
deep learning. In the following article, Richard Halverson reinforces
the argument that valid learning principles inform successful video
games, and describes how they might be integrated in educational contexts.

Melanie Zibit and David Gibson report the work in progress on
simSchool--a video game that prepares teachers for the complexities
of classroom management by offering a "simulated apprenticeship" that
prepares teachers to practice the kind of informed decision making
required for success in their profession.

Kurt Squire's findings about the benefits of and obstacles to the
implementation of video games in the classroom are based on his own
attempt to use Civilization III in high school history classes. He
argues that, rather than thinking about how to design good games for
the existing K-12 educational system, we should focus our energies on
how to design an educational system flexible enough to accommodate
video games. In contrast, Michael Begg, David Dewhurst, and Hamish
Macleod advocate a "game-informed learning" approach that would make
conventional learning activities more game-like. The two medical
simulations they describe immerse students in a professional identity
and generate highly motivated constructivist learning.

In a provocative glimpse into the future learning landscape, Joel
Foreman, this issue's guest editor, interviews Clark Aldrich,
described by Fortune magazine as one of the top three e-learning
gurus. The interview begins with the distinction between games and
simulations and concludes with Aldrich's "20 simulations" approach to
the reformation of education.

Stephen Downes wraps up the issue with his review of Apolyton, an
exemplar site that provides both fodder for resourceful students and
models for educators who want to cultivate new online learning communities.

We hope that you enjoy this special issue of Innovate. Please use
Innovate's one-button features to comment on articles, share material
with colleagues and friends, easily obtain related articles, and
participate in Innovate-Live webcasts and discussion forums. Join us
in exploring the best uses of technology to improve the ways we
think, learn, and live.

Please forward this announcement to appropriate mailing lists and to
colleagues who want to use IT tools to advance their work.

Finally, if you wish to continue to get announcements of new issues,
please subscribe to Innovate at www.innovateonline.info Subscription is free.

Many thanks.

Jim

--
James L. Morrison
Editor-in-Chief, Innovate
http://www.innovateonline.info
Professor Emeritus of Educational Leadership
UNC-Chapel Hill
http://horizon.unc.edu
--
You are currently subscribed to the innovate mailing list as
willard.mccarty_at_kcl.ac.uk. If you wish to remove yourself from this
mailing list, please visit http://horizon.unc.edu/innovate/.
--[2]------------------------------------------------------------------
         Date: Wed, 03 Aug 2005 06:37:01 +0100
         From: ubiquity <ubiquity_at_HQ.ACM.ORG>
         Subject: Ubiquity 6.28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Week in Ubiquity:
Volume 6, Issue 28
(August 2 - 9, 2005)
VIEW
TRANSIENT SOFTWARE FAULT TOLERANCE USING SINGLE-VERSION ALGORITHM
Goutam Kumar Saha introduces a low-cost and unconventional technique for
designing software capable of self-detection and recovery.
http://www.acm.org/ubiquity/views/v6i28_saha.html
VIEW
EMBEDDED SYSTEMS IN REAL TIME APPLICATIONS, DESIGN & ARCHITECTURE
A.L.Suseela and V.Lalith Kumar offer a primer on the development of
real-time, embedded, hybrid control software, illustrated within the problem
domain of intelligent cruise control applications.
http://www.acm.org/ubiquity/views/v6i28_embedded.html
Received on Wed Aug 03 2005 - 01:58:49 EDT

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