Humanist Discussion Group, Vol. 18, No. 540.
Centre for Computing in the Humanities, King's College London
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[1] From: Matt Kirschenbaum <mkirschenbaum_at_gmail.com> (25)
Subject: Re: 18.534 material culture of humanities computing?
[2] From: "Rabkin, Eric" <esrabkin_at_umich.edu> (23)
Subject: RE: 18.534 material culture of humanities computing?
[3] From: Ryan Deschamps <Ryan.Deschamps_at_Dal.Ca> (30)
Subject: Economics of Reviews
--[1]------------------------------------------------------------------
Date: Sat, 29 Jan 2005 09:59:20 +0000
From: Matt Kirschenbaum <mkirschenbaum_at_gmail.com>
Subject: Re: 18.534 material culture of humanities computing?
John U. will probably beat me to it, but the best example of "material
culture" in humanities computing that I know are the blake-proj
listserv archives, containing by now (I'm sure) well over 10,000
messages documenting the project's decisions and transactions, major
and minor. Fascinating reading.
Hard copy of these are on deposit for posterity at the Babbage
Institute (http://www.cbi.umn.edu/).
> Michael Mahoney has discussed the
> historiographic problem for computing and for technology.
What's the full reference for Mahoney? Willard, you should look into
the still very nascent literature on software studies. I've collected
some starting points here (on my blog ;-)
http://www.otal.umd.edu/~mgk/blog/archives/000083.html
http://www.otal.umd.edu/~mgk/blog/archives/000122.html
Matt
-- Please note: mk235_at_umail.umd.edu is an UNRELIABLE address. Please change my address to * mgk_at_umd.edu * in your address books. Mail sent to mgk_at_umd.edu is currently being reflected to my Gmail account, mkirschenbaum_at_gmail.com; you may send to that address too, but addressing your message to mgk_at_umd.edu will ensure that it is always forwarded to wherever I am currently receiving my mail. Thank you, and apologies for the inconvenience. -- http://www.otal.umd.edu/~mgk/ --[2]------------------------------------------------------------------ Date: Sat, 29 Jan 2005 10:00:11 +0000 From: "Rabkin, Eric" <esrabkin_at_umich.edu> Subject: RE: 18.534 material culture of humanities computing? Willard, it strikes me that if we lived in a calligraphic culture, the partial detachment of means and ends would occur with writing letters home as well. Whenever the tool is subject to variation (either development of the tool [Flash version X, harpsichord --> piano] or of the skill in using the tool [writing in a second language] or in the applications that the tool allows [b&w or color photography?]), the practices that involve that tool potentially involve focus on the tool rather than only on what the tool is doing. The act of typing is more or less transparent; the act of datamining isn't. The question arises, are there aspects of humanities computing (like datamining) that may never achieve transparency and others (like relying on a readability score) that may? When should we strive to maintain some focus on the tool and when should we not? The answers are different for different audiences: learners, users, tool-makers. Or so it seems to me. Best regards, Eric ------------------------------------------------- Eric S. Rabkin 734-764-2553 (Office) Dept of English 734-764-6330 (Dept) Univ of Michigan 734-763-3128 (Fax) Ann Arbor MI 48109-1003 esrabkin_at_umich.edu http://www-personal.umich.edu/~esrabkin/ --[3]------------------------------------------------------------------ Date: Sat, 29 Jan 2005 10:01:59 +0000 From: Ryan Deschamps <Ryan.Deschamps_at_Dal.Ca> Subject: Economics of Reviews Willard, Your discussion of material culture in computing science reminds me of a passing thought I had when looking at a flash animation portal called newgrounds. http://www.newgrounds.com -- (be warned, some [but not all] of the content is notoriously uncensored and juvenile). It seems to me that pseudo-economies of humanistic activity ("leisure," perhaps) are occuring, and are certainly not being recorded as GDP. Artists/Animators provide value to consumers by submitting their material to the portal and consumers, in turn, "pay" them with their scored reviews -- the more satisfied they are, the better. Higher scores motivate artists to supply more animations to the portal, and higher quality animations compel consumers to view more often and review higher. The system administrator, in part, plays the role of providing "public goods" such as webspace and bandwidth support. So, perhaps the internet is now producing its own pseudo economies, and with it, its own set of "virtual" rewards and punishments, separate from the "real" world. In that sense, this could be a significant part of the "culture" that develops in internet communities -- mutual dependence creates norms that develop into culture. Is there any body of academic information that approaches this problem? It seems to me that some sort of ethnography could be very helpful to uncover how "utility" develops on the virtual end -- which, in turn, could serve as a strong argument contravening or modifying utilitarianism for human welfare. Just a thought (or collection of them). Ryan. . . Ryan Deschamps MLIS/MPA Expected 2005Received on Sat Jan 29 2005 - 05:16:07 EST
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