15.397 COCH/COSH conference sessions (Canada)

From: by way of Willard McCarty (willard@lists.village.Virginia.EDU)
Date: Mon Dec 03 2001 - 01:51:17 EST

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                   Humanist Discussion Group, Vol. 15, No. 397.
           Centre for Computing in the Humanities, King's College London
                   <http://www.princeton.edu/~mccarty/humanist/>
                  <http://www.kcl.ac.uk/humanities/cch/humanist/>

       [1] From: "R.G. Siemens" <siemensr@mala.bc.ca> (42)
             Subject: CFP: Information Aesthetics: Paranoia or Paradigm?

       [2] From: "R.G. Siemens" <RaySiemens@home.com> (135)
             Subject: CFP -- Inter/Disciplinary Models, Disciplinary
                     Boundaries: Humanities Computing and Emerging Mind

    --[1]------------------------------------------------------------------
             Date: Mon, 03 Dec 2001 06:48:58 +0000
             From: "R.G. Siemens" <siemensr@mala.bc.ca>
             Subject: CFP: Information Aesthetics: Paranoia or Paradigm?

    CFP: ** Information Aesthetics: Paranoia or Paradigm? **

           A panel at _Inter/Disciplinary Models, Disciplinary Boundaries:
           Humanities Computing and Emerging Mind Technologies_
           Consortium for Computers in the Humanities / Consortium
           pour Ordinateurs en Sciences Humaines (COCH/COSH)
           2002 Meeting at the Congress of the Social Sciences and
           Humanities
           May 26-8, 2002
           U Toronto / Ryerson Polytechnic U
           http://web.mala.bc.ca/siemensr/C-C/2002/

    Thomas Pynchon defined paranoia as "the realization that _everything is
    connected_, everything in the Creation..." For celebrants of chaos theory,
    massive quantities of data pose the joyous possibility of achieving a state
    of 'maximum information' or reveal the potentialities of 'pattern
    recognition' as an organizational structure. The new media arts, hypertext
    and the World Wide Web often toy with information overload and the
    exuberant wealth of database systems to unite information with an aesthetic
    dimension. Is there an aesthetics of information? If so, what forms does it
    take and how does it function? What are the implications for the art forms
    of the new media? Does it produce paranoia, nested networks, new modes of
    organization, or...?

    Your investigation might consider:

    - spatial and/or temporal navigation
    - hyperlinking
    - search engines, databases and/or archives
    - sequence, randomness, repetition, lists, series
    - narrative, anti-narrative, games
    - transparency, interactivity and/or control
    - speed, delay, friction
    - shape, colour, sound and/or noise
    - spacetime, depth, surface, interface
    - waves and particles
    - fractals, quantum computation, geometry
    - memory and/or forgetting
    - architecture, photography, cartography

    Submissions of a 500 word abstract and a short bio or weblink by e-mail by
    December 15 to:

    Carolyn Guertin
            cguertin@ualberta.ca
    Dept of English
    University of Alberta
    3-5 Humanities Centre
    Edmonton AB T6G 2E5

    --[2]------------------------------------------------------------------
             Date: Mon, 03 Dec 2001 06:49:26 +0000
             From: "R.G. Siemens" <RaySiemens@home.com>
             Subject: CFP -- Inter/Disciplinary Models, Disciplinary
    Boundaries: Humanities Computing and Emerging Mind

    Call for Papers [please redistribute]

    Inter/Disciplinary Models, Disciplinary Boundaries:
    Humanities Computing and Emerging Mind Technologies

    Consortium for Computers in the Humanities / Consortium pour Ordinateurs en
    Sciences Humaines (COCH/COSH)
    2002 Meeting at the Congress of the Social Sciences and Humanities
    May 26-8, 2002
    U Toronto / Ryerson Polytechnic U
    < http://web.mala.bc.ca/siemensr/C-C/2002/ >

    Open Call for Papers:

        Proposals for papers and sessions are invited to be considered for
        presentation at the 2002 meeting of COCH/COSH at the Congress of the Social
        Sciences and Humanities (May 26-8, 2002; U Toronto / Ryerson
    Polytechnic U).
        Topics addressed may include, but will not be limited to, the following:

          - humanities computing figured as discipline and/or inter-discipline (via
            exploration or exemplification)
          - computing and its relation to disciplinary work, and disciplinary
             boundaries, within the Arts and Humanities
          - society and the computer, from an Arts and Humanities perspective
          - humanities computing and pedagogy
          - computing in the visual, musical, and performance arts
          - scholarly electronic publishing and dissemination
          - computing in multi-lingual and non-English environments
          - ongoing humanities computing research involving materials in textual,
          - oral/aural, visual, multi-media, and other formats
          - concerns related to two special joint sessions with ACCUTE (see
    below for
            details)

        Submit a paper proposal via this
    URL: http://web.mala.bc.ca/siemensr/C-C/2002/Proposals.asp
           (proposals can be accepted until December 15).

        For submission of panel proposals, please contact the 2002 Conference
    Chair, Ray Siemens, directly
            at siemensr@mala.bc.ca .

    Preliminary Conference Details:

        - 2 1/2 days of meetings, with an afternoon outing and banquet on May 27th.
        - A total of 10 sessions, consisting of 3 papers each.
        - A number of proposed joint sessions, including:
            - The Early Modern English Lexicon (Ian Lancashire, organiser; joint
    session
               with ACCUTE).
            - Theorizing Computer Games: Do We Need a New Theory? (Andrew
    Mactavish,
               organiser; joint session with ACCUTE).
            - Mind Technologies (Ray Siemens and David Moorman, organisers;
    joint session
               with SSHRC).

    Contacts and Links:
        - Details of the 2002 Congress (includes lodging and registration
    information): http://www.hssfc.ca/english/congress/congress.html
        - COCH/COSH Home Page: http://www2.arts.ubc.ca/fhis/winder/cochcosh/
        - COCH/COSH Membership Form:
    http://web.mala.bc.ca/siemensr/C-C/C-C-2001membership.asp
        - Ray Siemens, 2002 Conference Chair: siemensr@mala.bc.ca

    Joint Sessions with ACCUTE

    * The Early Modern English Lexicon

          Can we significantly improve our understanding of English, 1450-1700, by
          using resources other than the monumental Oxford English Dictionary?
          Commercial databases like Literature Online and Early English Books
    Online,
          academic publications such as the Helsinki Corpus and Jurgen Schafer's
    Early
          Modern English Lexicography (1989), and freely searchable Web services
          including Renascence Editions and the Early Modern English Dictionaries
          Database invite researchers to annotate difficult words, phrases, and
          passages themselves. EME word-sleuthing has become possible for a much
    wider
          scholarly community.

          These new resources raise questions.
            - To what extent do EME speakers now appear to be making markedly
    different
              assumptions about language -- words -- than we find informing
    established
              authorities like the OED?
            - What was "English," the language that Sir Philip Sidney said it
    would be
               insulting to teach native speakers?
            - After being glossed from original language texts, do once familiar
               literary works and passages no longer make the same kind of sense?
            - What types of language materials from the EME period have been
    neglected,
              and what do we stand to learn from them? These include antiquarian
              treatises, anything in manuscript, and encyclopedic works such as
    herbals.
            - Is it possible to learn from the early lexical `drudges,' as Samuel
              Johnson characterized his predecessors, the early lexicographers?

          Proposals for presentations are invited that address these and other
          questions related to the EME lexicon.

          Submit by e-mail or snail mail a full paper or 500 word abstract plus a
          short biography and cv by December 15 to:

            Ian Lancashire
            New College
            Wetmore Hall
            300 Huron Street
            University of Toronto
            Toronto, Ont. Canada
            M5S 2Z3
            ian.lancashire@sympatico.ca

       * Theorizing Computer Games: Do We Need a New Theory?

          Although late to the scene, humanities scholars have begun defining
          approaches to computer game scholarship, the most common being rooted in
          studies of narrative, cinema, and dramatic performance. As promising as
          these perspectives are, Espen Aarseth cautions against the oft-repeated
          mistake he finds in many recent approaches to digital media:

            " the race is on to conquer and colonize these new territories for our
            existing paradigms and theories, often in the form of "the theoretical
            perspectives of <FILL here theoretician theory favorite your in> is
            clearly really a prediction/description of <FILL here favorite your in
            medium digital> ." (Aarseth, 1999, 31 & 32)

          This joint session between COCH/COSH and ACCUTE will address the
          problem--if, in fact, there is a problem--with theorizing computer games
          from perspectives used to explain narrative, cinema, and dramatic
          performance. If theoretical perspectives for analyzing non-digitally
          interactive forms of art and culture potentially represent computer
    games as
          something they are not, then what are the new questions we must ask about
          computer games that require new paradigms and theories? What is there
    about
          computer games that make them so different from other forms of culture
    that
          they need their own theory? Can computer games be understood in terms of
          narrative, cinema, or dramatic performance? Or does their use of
    character,
          plot, time, space, interactivity, user-initiated sequencing, subject
          positioning, special effects, and new computer technologies require a new
          theory of computer games?

          Proposals for presentations are invited that address these and other
          questions related to the theorization of computer games.

          Submit by e-mail or snail mail a full paper or 500 word abstract plus a
          short bio and CV by December 15 to:

            Andrew Mactavish
            McMaster University
            School of the Arts
            1280 Main Street West
            Hamilton, Ontario CANADA
            L8S 4M2
            mactavis@mcmaster.ca



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