Humanist Discussion Group, Vol. 15, No. 386.
Centre for Computing in the Humanities, King's College London
<http://www.princeton.edu/~mccarty/humanist/>
<http://www.kcl.ac.uk/humanities/cch/humanist/>
[1] From: Elisabeth Burr <Elisabeth.Burr@uni-duisburg.de> (13)
Subject: CLiP 2001 -Programme
[2] From: "Jason Rutter" <Jason.Rutter@man.ac.uk> (37)
Subject: 2nd CFP: Playing With the Future
--[1]------------------------------------------------------------------
Date: Sun, 25 Nov 2001 09:54:43 +0000
From: Elisabeth Burr <Elisabeth.Burr@uni-duisburg.de>
Subject: CLiP 2001 -Programme
The programme of
International Seminar
CLiP 2001
"Philology and Information Technology"
Gerhard-Mercator-Universitt Duisburg
06-09.12.2001
http://www.uni-duisburg.de/FB3/CLiP2001/
is now online.
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Priv.-Doz'in Dr. Elisabeth Burr
Elisabeth.Burr@uni-duisburg.de
http://www.uni-duisburg.de/FB3/ROMANISTIK/PERSONAL/Burr/
Organizer of CLiP 2001
http://www.uni-duisburg.de/FB3/CLiP2001/
--[2]------------------------------------------------------------------
Date: Sun, 25 Nov 2001 09:56:43 +0000
From: "Jason Rutter" <Jason.Rutter@man.ac.uk>
Subject: 2nd CFP: Playing With the Future
APOLOGIES FOR CROSS POSTING
=================================================
PLAYING WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING
APRIL 5-7, 2002
Centre for Research on Innovation and Competition,
University of Manchester
Manchester, England
Deadline for submissions: Friday, December 21, 2001.
Computer games have now been taking up room in people's homes for over
twenty-five years. The mid-seventies fad for the black and white block
graphics of Pong has turned into an industry worth over $6 billion in the
USA alone. The new generation of consoles along with the almost frenetic
development in graphic and CPU technologies for PCs demonstrates a time of
great technological innovation for gaming technology and this is reinforced
by the growing importance of new methods of gaming-related retail such as
web-based e-commerce and interactive digital television. Further, gamers are
becoming increasingly organised and professionalised through growing
consumer gaming exhibitions, national and international gaming competitions
and arenas such as LAN parties and online gaming.
At this rapidly moving point in the gaming industry the ESRC Centre for
Research on Innovation and Competition (CRIC) will be hosting a conference
of computer gaming, gamers and the gaming industry on the 5th-7th April 2002
at The University of Manchester.
[material deleted]
Jason Rutter
ESRC Centre for Research on Innovation and Competition,
The University of Manchester,
Ground Floor, Devonshire House,
Oxford Road,
Manchester,
M13 9QH
PH: +44 (0) 161 275 6859
http://www.cric.ac.uk/cric/gamerz/cfp.htm
FOR CONFERENCE UPDATES JOIN THE DIGIPLAY LIST AT
http://www.topica.com/lists/digiplay/
Deadline for abstracts: Friday, December 21, 2001.
Accepted authors notified: Friday January 21, 2002
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