15.354 cfp: Inter/Disciplinary Models

From: by way of Willard McCarty (willard@lists.village.Virginia.EDU)
Date: Sat Nov 03 2001 - 02:20:51 EST

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                   Humanist Discussion Group, Vol. 15, No. 354.
           Centre for Computing in the Humanities, King's College London

             Date: Sat, 03 Nov 2001 07:02:28 +0000
             From: "R.G. Siemens" <RaySiemens@home.com>
             Subject: CFP -- Inter/Disciplinary Models, Disciplinary
    Boundaries: Humanities Computing and Emerging Mind

    Call for Papers [please redistribute]

    Inter/Disciplinary Models, Disciplinary Boundaries:
    Humanities Computing and Emerging Mind Technologies

    Consortium for Computers in the Humanities / Consortium pour Ordinateurs en
    Sciences Humaines (COCH/COSH)
    2002 Meeting at the Congress of the Social Sciences and Humanities
    May 26-8, 2002
    U Toronto / Ryerson Polytechnic U
    < http://web.mala.bc.ca/siemensr/C-C/2002/ >

    Open Call for Papers:

        Proposals for papers and sessions are invited to be considered for
        presentation at the 2002 meeting of COCH/COSH at the Congress of the Social
        Sciences and Humanities (May 26-8, 2002; U Toronto / Ryerson
    Polytechnic U).
        Topics addressed may include, but will not be limited to, the following:

          - humanities computing figured as discipline and/or inter-discipline (via
            exploration or exemplification)
          - computing and its relation to disciplinary work, and disciplinary
             boundaries, within the Arts and Humanities
          - society and the computer, from an Arts and Humanities perspective
          - humanities computing and pedagogy
          - computing in the visual, musical, and performance arts
          - scholarly electronic publishing and dissemination
          - computing in multi-lingual and non-English environments
          - ongoing humanities computing research involving materials in textual,
          - oral/aural, visual, multi-media, and other formats
          - concerns related to two special joint sessions with ACCUTE (see
    below for

        Submit a paper proposal via this
    URL: http://web.mala.bc.ca/siemensr/C-C/2002/Proposals.asp
           (proposals can be accepted until December 15).

        For submission of panel proposals, please contact the 2002 Conference
    Chair, Ray Siemens, directly
            at siemensr@mala.bc.ca .

    Preliminary Conference Details:

        - 2 1/2 days of meetings, with an afternoon outing and banquet on May 27th.
        - A total of 10 sessions, consisting of 3 papers each.
        - A number of proposed joint sessions, including:
            - The Early Modern English Lexicon (Ian Lancashire, organiser; joint
               with ACCUTE).
            - Theorizing Computer Games: Do We Need a New Theory? (Andrew
               organiser; joint session with ACCUTE).
            - Mind Technologies (Ray Siemens and David Moorman, organisers;
    joint session
               with SSHRC).

    Contacts and Links:
        - Details of the 2002 Congress (includes lodging and registration
    information): http://www.hssfc.ca/english/congress/congress.html
        - COCH/COSH Home Page: http://www2.arts.ubc.ca/fhis/winder/cochcosh/
        - COCH/COSH Membership Form:
        - Ray Siemens, 2002 Conference Chair: siemensr@mala.bc.ca

    Joint Sessions with ACCUTE

    * The Early Modern English Lexicon

          Can we significantly improve our understanding of English, 1450-1700, by
          using resources other than the monumental Oxford English Dictionary?
          Commercial databases like Literature Online and Early English Books
          academic publications such as the Helsinki Corpus and Jurgen Schafer's
          Modern English Lexicography (1989), and freely searchable Web services
          including Renascence Editions and the Early Modern English Dictionaries
          Database invite researchers to annotate difficult words, phrases, and
          passages themselves. EME word-sleuthing has become possible for a much
          scholarly community.

          These new resources raise questions.
            - To what extent do EME speakers now appear to be making markedly
              assumptions about language -- words -- than we find informing
              authorities like the OED?
            - What was "English," the language that Sir Philip Sidney said it
    would be
               insulting to teach native speakers?
            - After being glossed from original language texts, do once familiar
               literary works and passages no longer make the same kind of sense?
            - What types of language materials from the EME period have been
              and what do we stand to learn from them? These include antiquarian
              treatises, anything in manuscript, and encyclopedic works such as
            - Is it possible to learn from the early lexical `drudges,' as Samuel
              Johnson characterized his predecessors, the early lexicographers?

          Proposals for presentations are invited that address these and other
          questions related to the EME lexicon.

          Submit by e-mail or snail mail a full paper or 500 word abstract plus a
          short biography and cv by December 15 to:

            Ian Lancashire
            New College
            Wetmore Hall
            300 Huron Street
            University of Toronto
            Toronto, Ont. Canada
            M5S 2Z3

       * Theorizing Computer Games: Do We Need a New Theory?

          Although late to the scene, humanities scholars have begun defining
          approaches to computer game scholarship, the most common being rooted in
          studies of narrative, cinema, and dramatic performance. As promising as
          these perspectives are, Espen Aarseth cautions against the oft-repeated
          mistake he finds in many recent approaches to digital media:

            " the race is on to conquer and colonize these new territories for our
            existing paradigms and theories, often in the form of "the theoretical
            perspectives of <FILL here theoretician theory favorite your in> is
            clearly really a prediction/description of <FILL here favorite your in
            medium digital> ." (Aarseth, 1999, 31 & 32)

          This joint session between COCH/COSH and ACCUTE will address the
          problem--if, in fact, there is a problem--with theorizing computer games
          from perspectives used to explain narrative, cinema, and dramatic
          performance. If theoretical perspectives for analyzing non-digitally
          interactive forms of art and culture potentially represent computer
    games as
          something they are not, then what are the new questions we must ask about
          computer games that require new paradigms and theories? What is there
          computer games that make them so different from other forms of culture
          they need their own theory? Can computer games be understood in terms of
          narrative, cinema, or dramatic performance? Or does their use of
          plot, time, space, interactivity, user-initiated sequencing, subject
          positioning, special effects, and new computer technologies require a new
          theory of computer games?

          Proposals for presentations are invited that address these and other
          questions related to the theorization of computer games.

          Submit by e-mail or snail mail a full paper or 500 word abstract plus a
          short bio and CV by December 15 to:

            Andrew Mactavish
            McMaster University
            School of the Arts
            1280 Main Street West
            Hamilton, Ontario CANADA
            L8S 4M2

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