15.315 conferences: computer games, computational linguistics

From: by way of Willard McCarty (willard@lists.village.Virginia.EDU)
Date: Wed Oct 17 2001 - 05:12:01 EDT

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                   Humanist Discussion Group, Vol. 15, No. 315.
           Centre for Computing in the Humanities, King's College London

       [1] From: Andrew Mactavish <mactavis@mcmaster.ca> (41)
             Subject: CFP: Theorizing Computer Games (COCH-COSH/ACCUTE Joint
                     Session, 2002, U. Toronto)

       [2] From: "David L. Gants" <dgants@parallel.park.uga.edu> (26)
             Subject: ACL'02 Preliminary Call for Papers

             Date: Wed, 17 Oct 2001 09:56:59 +0100
             From: Andrew Mactavish <mactavis@mcmaster.ca>
             Subject: CFP: Theorizing Computer Games (COCH-COSH/ACCUTE Joint
    Session, 2002, U. Toronto)

    Call for Papers

    Consortium for Computing in the Humanities (COCH-COSH)
    Association of Canadian College and University Teachers of English (ACCUTE)
    2002 Annual Meeting at the Congress of the Social Sciences and Humanities
    May 26-28, 2002
    University of Toronto / Ryerson Polytechnic

    COCH-COSH/ACCUTE Joint Session

    Theorizing Computer Games: Do We Need a New Theory?

    Although late to the scene, scholars have begun defining approaches to
    computer game scholarship, the most common being rooted in studies of
    narrative, cinema, and dramatic performance. As promising as these
    perspectives are, Espen Aarseth cautions against the oft-repeated mistake
    he finds in many recent approaches to digital media:

      the race is on to conquer and colonize these new territories for our
    existing paradigms and theories, often in the form of "the theoretical
    perspectives of <fill in your favorite theory/theoretician here> is clearly
    really a prediction/description of <fill in your favorite digital medium
    here>." (Aarseth, 1999, 31 & 32)

    This joint session between COCH/COSH and ACCUTE will address the
    problem--if, in fact, there is a problem--with theorizing computer games
    from perspectives used to explain narrative, cinema, and dramatic
    performance. If theoretical perspectives for analyzing non-digitally
    interactive forms of art and culture potentially represent computer games
    as something they are not, then what are the new questions we must ask
    about computer games that require new paradigms and theories? What is
    there about computer games that make them so different from other forms of
    culture that they need their own theory? Can computer games be understood
    in terms of narrative, cinema, or dramatic performance? Or does their use
    of character, plot, time, space, interactivity, user-initiated sequencing,
    subject positioning, special effects, and new computer technologies require
    a new theory of computer games?

    Proposals for presentations are invited that address these and other
    questions related to the theorization of computer games.

    Submit by e-mail or snail mail a full paper or 500 word abstract plus a
    short bio and CV by December 15 to:

    Andrew Mactavish
    McMaster University
    School of the Arts
    1280 Main Street West
    Hamilton, Ontario CANADA L8S 4M2

             Date: Wed, 17 Oct 2001 09:59:45 +0100
             From: "David L. Gants" <dgants@parallel.park.uga.edu>
             Subject: ACL'02 Preliminary Call for Papers

    >> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>

                       ACL'02 Preliminary Call For Papers

                   40th Annual Meeting of the Association for
                          Computational Linguistics
                              7 - 12 July, 2002
                         Philadelphia, PA, USA


    General Conference Chair: Pierre Isabelle (XRCE Grenoble, France)
    Program Co-Chairs: Eugene Charniak (Brown University, USA)
                                Dekang Lin (University of Alberta, Canada)
    Local Organization Chair: Martha Palmer (University of Pennsylvania, USA)

    The Association for Computational Linguistics invites the submission
    of papers for its 40th Annual Meeting hosted jointly with the North
    American Chapter of the ACL. Papers are invited on substantial,
    original, and unpublished research on all aspects of computational
    linguistics, including, but not limited to: pragmatics, discourse,
    semantics, syntax and the lexicon; phonetics, phonology and
    morphology; interpreting and generating spoken and written language;
    linguistic, mathematical and psychological models of language;
    language-oriented information retrieval, question answering, and
    information extraction; language-oriented machine learning;
    corpus-based language modeling; multi-lingual processing, machine
    translation and translation aids; natural language interfaces and
    dialogue systems; approaches to coordinating the linguistic with other
    modalities in multi-media systems; message and narrative understanding
    systems; tools and resources; and evaluation of systems.

    [material deleted]

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