Humanist Discussion Group, Vol. 14, No. 695.
Centre for Computing in the Humanities, King's College London
<http://www.princeton.edu/~mccarty/humanist/>
<http://www.kcl.ac.uk/humanities/cch/humanist/>
[1] From: "Olga Francois" <ofrancois@umuc.edu> (27)
Subject: Preventing and Detecting Plagiarism
[2] From: "R.G. Siemens" <RaySiemens@home.com> (42)
Subject: CFP: The Humanities Computing Curriculum / The
Computing Curriculum in the Humanities
[3] From: "David L. Gants" <dgants@english.uga.edu> (29)
Subject: CFP: 4th Tbilisi Symposium on Language, Logic and
Computation
[4] From: "David L. Gants" <dgants@english.uga.edu> (37)
Subject: ACL-2001 Workshop on Sharing Tools & Rescources
[5] From: "David L. Gants" <dgants@english.uga.edu> (11)
Subject: 5th Workshop on Interlinguas-Call for Papers
[6] From: "David L. Gants" <dgants@english.uga.edu> (16)
Subject: CFP: 5th Computational Natural Language Learning
Workshop
[7] From: "David L. Gants" <dgants@english.uga.edu> (61)
Subject: CFP: NAACL-2001 Workshop on WordNet and Other Lexical
Resources
[8] From: Geoffrey Rockwell <grockwel@mcmaster.ca> (44)
Subject: CFP: Computer Games, Hypertext, and Special Effects
[9] From: NINCH-ANNOUNCE <david@ninch.org> (56)
Subject: DIGITAL ARTS & CULTURE 2001, Brown University
--[1]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:33:46 +0000
From: "Olga Francois" <ofrancois@umuc.edu>
Subject: Preventing and Detecting Plagiarism
[Please excuse the inevitable duplication of this notice.]
Preventing and Detecting Plagiarism in the Digital Environment
ANNOUNCEMENT AND INVITATION
UMUC is hosting an asynchronous online workshop entitled Preventing and
Detecting Plagiarism in the Digital Environment from April 2, 2001 to
April 13, 2001. The noted scholar Rebecca Moore Howard, Associate
Professor of Writing and Rhetoric and Director and Chair of The Writing
Program at Syracuse University will moderate this workshop series.
Participants will receive daily response and feedback from the workshop
moderator. This dynamic workshop series will provide participants with
an in-depth understanding of plagiarism issues facing higher education
in today's rapidly changing digital environment. Rebecca Moore Howard
(http://wrt-howard.syr.edu/) chairs and directs the Writing Program at
Syracuse University and has written extensively on issues concerning
plagiarism including, Standing in the Shadow of Giants: Plagiarists,
Authors, Collaborators (1999); co-author of The Bedford Guide to
Teaching Writing in the Disciplines (1995); coeditor of Coming of Age:
The Advanced Writing Curriculum (2000); and author of a variety of
chapters and articles about plagiarism, pedagogy, and composition
theory.
Please register early since space is limited. Early registration before
March 26, 2001 is $125.00. Registration after March 26, 2001 is
$150.00. You may register online or you may register by phone by calling
301-985-7579. 10% discount given for UMUC participants.
For additional information visit our web site at
http://www.umuc.edu/distance/odell/cip/workshop_4-01/workshop.html or
call 301-985-7579.
--[2]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:17:26 +0000
From: "R.G. Siemens" <RaySiemens@home.com>
Subject: CFP: The Humanities Computing Curriculum / The Computing
Curriculum in the Humanities
Call For Papers (corrected, with apologies)
* The Humanities Computing Curriculum / *
* The Computing Curriculum in the Humanities *
A session at the annual meeting of the Canadian Consortium for
Computers in the Humanities / Consortium pour ordinateurs en
sciences humaines (COCH/COSH), at the 2001 Congress of the Social
Sciences and Humanities, Universit Laval, Qubec, 24-25 May 2001.
< http://web.mala.bc.ca/siemensr/proj/HCCurr/HCCurr.htm >
Is there a humanities computing curriculum? For the purpose of
our teaching, is there an accepted set of tools and techniques,
and a unique and related collection of theories having a
commonly-understood application, that are associated with the
(inter)discipline of humanities computing?
What must be considered when designing and implementing courses
in humanities computing? Can humanities computing courses
discover and survey the influence of computing technology,
broadly construed, in the arts? Must courses in humanities
computing reflect the tradition of the computing humanist?
Should they embrace all current applications of computing in the
humanities? Can textual description and markup, cybercultural
studies, text analysis, and (multi)media theory and practice, &c.,
co-exist?
Paper proposals treating these and any other issues relating to
the humanities computing curriculum are invited by COCH/COSH to
be considered for presentation at our upcoming annual conference.
One page proposals (accompanied by a brief CV) may be sent before
March 31 to Ray Siemens, at siemensr@mala.bc.ca or at the contact
points listed below.
* Information about COCH/COSH is available via its website:
http://purl.oclc.org/net/cochcosh
* Details relating to the 2001 Congress of the Social Sciences
and Humanities -- including information about registration,
travel, and accommodation -- is available at this URL:
http://www.hssfc.ca/Cong/CongressInfoEng.html
* Inquiries about the larger COCH/COSH-sponsored conference on
the Humanities Computing Curriculum, planned to take place
later this year, are also welcome.
___________
R.G. Siemens
English, Malaspina University-College, Nanaimo, BC, Canada. V9R 5S5.
Office: 335/120. Phone: (250) 753-3245, x2046. Fax: (250) 741-2667.
RaySiemens@home.com http://purl.oclc.org/NET/R_G_Siemens.htm
siemensr@mala.bc.ca
--[3]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:20:09 +0000
From: "David L. Gants" <dgants@english.uga.edu>
Subject: CFP: 4th Tbilisi Symposium on Language, Logic and Computation
>> From: Ingrid van Loon <ingrid@wins.uva.nl>
The Fourth International Tbilisi Symposium
on Language, Logic and Computation
Borjomi, Georgia
September 23-28, 2001
www.illc.uva.nl/borjomi
The fourth Tbilisi Symposium on Language, Logic and Computation will be=20
held in the mountain resort Likani, situated in the Borjomi Canyon, from=20
23 to 28 September. The Symposium is organized by the Centre for=20
Language, Logic and Speech at the Tbilisi State University in conjunction=20
with the Institute for Logic, Language and Computation (ILLC) of the=20
University of Amsterdam. The 2001 forum is the fourth instalment of a=20
series of biannual Symposia. The preceding ones took place in the=20
Georgian mountain resort Gudauri (1995), at the capital of Georgia Tbilisi
(1997) and in the Black sea cost resort Chakvi (1999). The success=20
of this triad encourages us to continue this series.
THEMES
The Symposium welcomes papers on current research in all aspects of=20
Linguistics, Logic and Computation, including but not limited to:
Natural language semantics/pragmatics
Algebraic and relational semantics
Natural language processing
Logic in AI and natural language
Natural language and logic programming
Automated reasoning
Natural language and databases
Information retrieval from text
Natural language and internet
Constructive and modal logic
[material deleted]
--[4]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:23:01 +0000
From: "David L. Gants" <dgants@english.uga.edu>
Subject: ACL-2001 Workshop on Sharing Tools & Rescources
>> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>
CALL FOR CONTRIBUTIONS
ACL/EACL Workshop on
Sharing Tools and Resources
for Research and Education
Co-organised by ELSNET
Toulouse, Saturday 7th July 2001
BACKGROUND:
At a workshop at ACL 2000 in Hong Kong dedicated to Infrastructures
for Global Collaboration there was an agreement between the main
professional organisations in NLP and Speech (ACL and ISCA), and
ELSNET, and the other meeting participants, that it would be useful to
aim at a broadly supported, joint repository or catalogue for
tools and materials for the language and speech communities.
An ELSNET-sponsored workshop on educational issues held at EACL99
concluded that certain non-transient infrastructures needed to be
instigated to raise the public perception of educational issues in
NLP. It also concluded that a repository of shared materials,
appropriately indexed for educational usage, would be a useful point
of departure.
This workshop will build on the consensus reached at these previous
workshops. There will be two clear foci: one upon instruments for
sharing tools and resources in general that addresses practical
problems, and the other upon the technological and infrastructural
issues surrounding the educational uses of repositories.
Good examples of existing initiatives in this area are among others
the ACL Natural Language Software Registry (hosted at DFKI,
http://registry.dfki.de) which was set up as a repository for tools
for the distinct fields of Human Language Techology (HLT), the
ELRA/ELDA, LDC, TELRI and Elsnet resources catalogues and repositories
(http://www.icp.inpg.fr/ELRA/, http://www.ldc.upenn.edu/,
http://www.telri.de and http://www.elsnet.org/resources.html), OLAC (a
worldwide network of language archives at www.language-archives.org),
and
JEWELS (http://www.elsnet.org/jewels), an as-yet incomplete EU
funded website for educational materials in Language and Speech.
[material deleted]
PROVISIONAL WEBSITE http://www.cs.um.edu.mt/~mros/toulouse
--[5]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:23:38 +0000
From: "David L. Gants" <dgants@english.uga.edu>
Subject: 5th Workshop on Interlinguas-Call for Papers
>> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>
Fifth Workshop on Interlinguas : Call for Papers
The call for papers for the Fifth Workshop on Interlinguas is
available at http://crl.nmsu.edu/Events/FWOI/FifthWorskhop/
The goal of this workshop is to bring together specialists to work out
a practical, cross-language system of semantic relations for use in
representing events and states of affairs including, but not limited
to, participant relations (e.g., agent, patient, recipient,
benefactee, instrument, etc.), spatial relations (e.g., anterior,
posterior, superior, inferior, interior, etc.) and temporal relations
(e.g., prior-to, following, concurrent, etc.).
[material deleted]
--[6]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:24:53 +0000
From: "David L. Gants" <dgants@english.uga.edu>
Subject: CFP: 5th Computational Natural Language Learning Workshop
>> From: rzajac@crl.nmsu.edu
CALL FOR PAPERS
CoNLL-2001
Fifth Computational Natural Language Learning Workshop
Toulouse, France, July 6-7, 2001
http://lcg-www.uia.ac.be/conll2001/
BACKGROUND
CoNLL is the yearly workshop organized by SIGNLL, the Association for
Computational Linguistics Special Interest Group on Natural Language
Learning (http://www.aclweb.org/signll/). Previous CoNLL meetings were
held in Madrid (1997), Sydney (1998), Bergen (1999) and Lisbon
(2000). The 2001 event will be held as a two-days workshop at the 39th
Annual Meeting of the Association for Computational Linguistics (ACL),
July 6-11, 2001 in Toulouse, France.
This year, a special theme will be the focus of the workshop:
Interaction and Automation in Language Learning Resources
[material deleted]
--[7]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:26:23 +0000
From: "David L. Gants" <dgants@english.uga.edu>
Subject: CFP: NAACL-2001 Workshop on WordNet and Other Lexical
Resources
>> From: Priscilla Rasmussen <rasmusse@cs.rutgers.edu>
WordNet and Other Lexical Resources:
Applications, Extensions and Customizations
http://www.seas.smu.edu/~moldovan/mwnw/
NAACL 2001 Workshop
Carnegie Mellon University, Pittsburgh
3 and 4 June, 2001
Sponsored by the Association for Computational Linguistics Special
Interest Group on the Lexicon.
Previously announced as two different workshops:
- WordNet: Extensions and NLP Applications
- Customizing Lexical Resources
Lexical resources have become important basic tools within NLP and
related fields. The range of resources available to the researcher is
diverse and vast - from simple word lists to complex MRDs and
thesauruses. The resources contain a whole range of different types of
explicit linguistic information presented in different formats and at various
levels of granularity. Also, much information is left implicit in the
description, e.g. the definition of lexical entries generally contains
genus, encyclopaedic and usage information.
The majority of resources used by NLP researchers were not intended
for computational uses. For instance, MRDs are a by-product of the
dictionary publishing industry, and WordNet was an experiment in
modelling the mental lexicon.
In particular, WordNet has become a valuable resource in the human
language technology and artificial intelligence. Due to its vast
coverage of English words, WordNet provides with general
lexico-semantic information on which open-domain text processing is
based. Furthermore, the development of WordNets in several other
languages extends this capability to trans-lingual applications,
enabling text mining across languages. For example, in Europe, WordNet
has been used as the starting point for the development of a
multilingual database for several European languages (the EuroWordNet
project). Other resources such as the Longman Dictionary of Contemporary
English
and Roget's Thesaurus have also been used for various NLP tasks.
The topic of this workshop is the exploitation of existing resources
for particular computational tasks such as Word Sense Disambiguation,
Generation, Information Retrieval, Information Extraction, Question
Answering and Summarization. We invite paper submissions that include
but are not limited to the following topics:
- Resource usage in NLP and AI
- Resource extension in order to reflect the lexical coverage within a
particular domain;
- Resource augmentation by e.g. adding extra word senses, enriching
the information associated with the existing entries.
For instance, recently, several extensions of the WordNet lexical
database have been initiated, in the United States and abroad, with
the goal of providing the NLP community with additional knowledge that
models pragmatic information not always present in the texts but
required by document processing;
- Improvement of the consistency or quality of resources by
e.g. homogenizing lexical descriptions, making implicit lexical
knowledge explicit and clustering word senses;
- Merging resources, i.e. combining the information in more than one
resource e.g. by producing a mapping between their senses. For
instance, WordNet has been incorporated in several other linguistic
and general knowledge bases (e.g. FrameNet and CYC);
- Corpus-based acquisition of knowledge;
- Mining common sense knowledge from resources;
- Multilingual WordNets and applications;
[material deleted]
--[8]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:32:27 +0000
From: Geoffrey Rockwell <grockwel@mcmaster.ca>
Subject: CFP: Computer Games, Hypertext, and Special Effects
Call for Papers and Proposals for a proposed MLA special session
Playing with Interactive Narrative: Computer Games, Hypertext, and Special
Effects
Deadline: 15 March 2001
Since the rise of hypertext theory in the early 1990s, it has become
commonplace to situate digitally mediated, interactive narrative within the
general context of participatory reading. As the field of interactive
narrative widens to include computer games, the premises of hypertext
theory continue to echo loudly through the field even though many
narrative-based computer games seem to have little to do with reading
verbal text. Like hypertext fiction, computer games can provide open and
flexible narrative spaces in which players must exercise participatory,
directional influence over narrative potentialities. Yet, while hypertext
fiction and narrative-based computer games may both provide environments
for variable, user-driven narrative trajectories, they are often very
different forms of digital culture. Michael Joyce's afternoon, a story and
Bioware's Balder's Gate both require users to participate in the unfolding
of their narrative potentialities, but Baldur's Gate relies much more
heavily upon non- or extra-literary elements, such as sound and image. In
many computer games, visual and auditory special effects can interrupt
narrative development so strikingly that they might be thought of as
anti-narrative elements. At the same time, special effects are integral to
what makes playing computer games fun for most game players.
I seek papers that theorize the intersection between narrative and
anti-narrative in computer games. I am especially interested in
interdisciplinary papers that engage with frameworks for thinking about
narrative in computer games, such as hypertext theory, narrative theory,
and/or special effects film theory. What can and can't hypertext theory
tell us about computer games? What can and can't computer games tell us
about hypertext theory? Most articulations of hypertext theory rely
heavily upon linguistics-based theories of meaning. Can a
linguistics-based approach to computer games explain the non-linguistic
elements of visual and auditory effects? Are computer games interactive
narratives? Or is narrative a secondary prop upon which to arrange
interactivity and special effect?
Submit by e-mail or snail mail a full paper or 500 abstract. plus CV by 12
March 2001 to:
Andrew Mactavish
McMaster University
School of the Arts
1280 Main Street West
Hamilton, Ontario CANADA L8S 4M2
mactavis@mcmaster.ca
See http://www.humanities.mcmaster.ca/~mactavis/mla_games/index.html for
more information
--[9]------------------------------------------------------------------
Date: Sat, 24 Feb 2001 11:35:05 +0000
From: NINCH-ANNOUNCE <david@ninch.org>
Subject: DIGITAL ARTS & CULTURE 2001, Brown University
NINCH ANNOUNCEMENT
News on Networking Cultural Heritage Resources
from across the Community
February 22, 2001
DIGITAL ARTS & CULTURE 2001 (DAC '01)
April 26-28, 2001: Providence, RI
<http://www.stg.brown.edu/conferences/DAC/program.html>http://www.stg.brown.edu/conferences/DAC/program.html
Keynote speakers: Stuart Moulthrop and Ted Nelson
>Date: Wed, 21 Feb 2001 08:01:04 +0000
>From: Elli Mylonas <elli_mylonas@brown.edu>
>
It is my great pleasure to announce that the program for
DIGITAL ARTS & CULTURE 2001 (DAC '01)
Providence, Rhode Island, USA
April 26-28, 2001 (NB: Thu.-Sat.)
is now available:
<http://www.stg.brown.edu/conferences/DAC/program.html>http://www.stg.brown.edu/conferences/DAC/program.html
Please distribute this to anyone who might be interested.
Keynote speakers :
Stuart Moulthrop and Ted Nelson
Also: paper presentations, an art gallery,
two hours daily plenary reading/performance sessions,
and two evening cabaret events.
Jointly sponsored by the Scholarly Technology Group, Brown University,
Providence, Rhode Island, and the Department of Humanistic Informatics,
University of Bergen, Norway
The fourth international Digital Arts & Culture Conference will be held in
Providence, Rhode Island, April 26-28, 2001. This conference aims to
embrace and explore the cross-disciplinary and cross-cultural theory and
practice of contemporary digital arts and culture. Seeking to foster
greater understanding about digital arts and culture across a wide spectrum
of cultural, disciplinary, and professional practices, the conference
cultivates an eclectic and collaborative forum. To this end, we cordially
invite scholars, researchers, artists, computer professionals, and others
who are working within the broadly defined areas of digital arts and
culture to join in the DAC discourse community by attending DAC2001.
Register before april 2nd for lowest rates
Registration is available at
<http://www.stg.brown.edu/conferences/DAC/register/register.shtml>http://www.stg.brown.edu/conferences/DAC/register/register.shtml
Early registration (before April 2.): $75, students $30
________________________________________________
Special post-conference event, Sun. 29. - Mon. 30.:
PiggyDAC --- Digital Literature Workshop ---
<http://wordcircuits.com/htww/dac01.html>http://wordcircuits.com/htww/dac01.html
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