[1] From: "Gehrett W. Ellis" <gellis@CNRI.Reston.VA.US> (380)
Subject: HARTS-draft
Attached is a document being put together by the Humanities and Arts
Working Group (HARTS) of the Internet Engineering Task Force. The Internet
Engineering Task Force (IETF) is the protocol engineering and development
arm of the Internet. The IETF is a large open international community of
network designers, operators, vendors, and researchers concerned with the
evolution of the Internet architecture and the smooth operation of the
Internet. It is open to any interested individual. All comments should be
directed to Scott Stoner, Co-Chair of HARTS
<stoner@artsedge.kennedy-center.org>.
Gehrett W. Ellis
- - - - -
Gehrett W. Ellis
Editor, IETF
Corporation for National Research Initiatives
Suite 100
1895 Preston White Drive
Reston, VA 22091
USA
phone: (703) 620-8990 fax: (703) 620-0913
e-mail: gellis@cnri.reston.va.us
http://www.ietf.cnri.reston.va.us/home.html
________________________________________________________________________________
>From: Scott Stoner <stoner@artsedge.kennedy-center.org>
>Dear Harts-wg subscribers:
>
>Thank you for your continued interest in this project. We
>have attempted to hand you the cleanest, clearest, slate we could
>muster, and now we need your assistance.
>
>Attached is a rough draft of a document we started at the last
>meeting, with your input. We need volunteers in many areas,
>designated in the document with a "*".
>
>Please choose an area you'd be interested in pursuing, and respond as
>soon as possible. I'm sure the easiest, and most interesting will go
>first :) The next physical meeting is 05-Mar-96, and we need to have
>a less rough draft at that meeting.
>
>Information is required to fill out the areas flagged below regarding
>Internet Service Providers, Web sites, email lists, and other forums,
>Museums, Libraries and other resources, Introductions to computers,
>software, and peripherals, Internet Law, and Viruses. Please
>reference chapter/sub-chapter and subject when you respond.
>
>It is very important that everyone also include information for
>Chapter 9 References, and Chapter 11 Acknowledgements, so that all
>proper credit is given where credit is due.
>
>Please feel free to forward this to friends who might be interested
>in helping out this effort. We're all in this together. Remember
>that the address to request being added to or removed from this list
>is harts-request@isi.edu.
>
>Look forward to hearing from you,
>
> - Janet and Scott :)
>
>
>-----------------------------------------------------------------------
>HARTS Working Group S. Stoner
> ArtsEdge
>Catagory: Informational J. Max
> Rainfarm
> March 1996
>
>
> Humanities and Arts: Sharing Center Stage on the Internet
>
>
>Status of this Memo
>
> This memo provides information for the Internet, Humanities, and
> Arts communities. This memo does not specify an Internet standard
> of any kind. Distribution of this memo is unlimited.
>
>
>Abstract
>
> This document was designed primarily for individuals who have
> limited knowledge of or experience with the Internet.
>
> The purpose of this document is to provide members of the arts and
> humanities communities with an introduction and orientation to the
> Internet as a valuable tool, resource, and medium for the creation,
> presentation, and/or preservation of arts and humanities-based
> content.
>
> The intended audience is practicing artists and scholars, related
> professionals, and others who's expertise and support is important
> to ensuring the arts and humanities are well-placed in the global
> information infrastructure.
>
> For purposes of simplicity this document will use the word "Artist"
> to mean "all practitioners who work in the fields of the visual,
> performing, and literary arts, as well as museum curators,
> librarians, and others who are involved in the research,
> restoration, and presentation of that which comprises our cultural
> heritage."
>
>
>
>Table of Contents
>
> 1. Introduction..............................................2
> 2. What does the Internet mean to the "Artist?"..............
> 2.1 Access to the Global Community............................
> 2.2 Access to Freely Available software,
> and other information.....................................
> 2.3 Access to other "Artists".................................
> 3. Accessing the Internet....................................
> - Internet providers
> - software, hardware, tools
> - pointers to more information (fyi's, rfc's, etc.)
> 4. Finding your forum........................................
> - www, gopher, newsgroups, chat forums, email, bulletin
> boards, ftp
> - Access methods: own, hangouts (CyberCoffeeHouses,etc.)
> - resources: museums online, stores online, etc.
> 5. Creating Content..........................................
> - computer software and hardware tools....................
> - music, performance, written and graphic arts
> tools for pcs, macs, etc..........................
> - scanners, recorders, encoders/decoders,
> multimedia........................................
> - assistance: consultants, web page designers/providers,
> etc.....................................................
> 6. Issues and Challenges.....................................
> - copyright laws in flux..................................
> - viruses.................................................
> - marketing, doing business...............................
> - not pissing off others (see RUN :)......................
> 7.
> 8. Resources.................................................
> 9. References................................................
> 10. Security Considerations...................................
> 11. Acknowledgements..........................................
> 12. Authors' Address..........................................
>
>
>1. Introduction
>
> This document has been structured to provide information about, and
> examples of, the range of functions and capabilities inherent to
> online services, as well as the potential of networking technologies
> for enhancing arts and humanities content and interests.
>
> A discussion about the context and scope of this information is
> followed by a basic overview that describes the primary
> telecommunications functions of the Internet and their application
> for building online communities of interest (including the arts and
> humanities).
>
> This is followed by a discussion and examples of how arts and
> humanities content can be represented, stored, and retrieved on the
> Internet.
>
> This document also provides examples of various networked
> technology-based platforms and applications that are being used or
> in development to support the creation and presentation of new
> artistic and literary works.
>
> In addition to defining the benefits and great potential of the
> Internet, this document aspires to provide an introduction to the
> issues and challenges that affect the development and/or
> presentation of arts and humanities content online.
>
> Finally, the document includes examples of the wide range of online
> tools and resources to help the novice and also experienced users
> who wish to join the emerging online arts and humanities community.
>
>
>2. What does the Internet mean to the Artist?
>
> The invention and evolution (or more aptly, revolution) of the
> Internet exemplifies a synergy between the arts and sciences that,
> ironically, may be a critical factor in preserving our global
> cultural heritage and ensuring the humanity of future generations.
> Although it was initially a dreary environment of menu-driven
> databases used primarily by scientists and engineers, cyberspace in
> the 90's has emerged as part of a "global village" concept that has
> already demonstrated a profound impact on contemporary culture.
>
> It is important to note that hundreds of visual and performing arts
> institutions and organizations have already established sites on the
> World Wide Web in addition to a significant number of online
> discussion groups focused on the arts and humanities. Consortiums
> of museums and libraries have also been using networking
> technologies to support research and projects involving more
> effective ways to collect, store, and disseminate objects of
> antiquity and other non-textual primary sources.
>
> Thousands of sites are being created by individuals and for
> institutions, organizations, and businesses that, on the whole,
> promise to profoundly influence the way we perceive ourselves and
> the world in which we live, whether in the past, present, or future.
>
> The Internet visitor can expect to find sites that offer sensory
> appeal and stimulation via multi-media applications, as well as
> interactive opportunities to share ideas and information with
> others. The arts and humanities are key stakeholders in this
> cultural transition that will take us into the 21st century.
>
>2.1 Access to the Global Community
>
> Your art is no longer constrained by vicinity. Hang out your
> electronic shingle and just imagine who might drop in. The
> Internet connects more than [number] of countries, cities, groups,
> and individuals around the globe.
>
>2.2 Access to Freely Available software, and other information
>
> There is a world of information available to you via the Internet.
> There are software programs that you can have and use on your own
> machine, free. There are libraries, and book stores, and news
> groups you can peruse in search of just the tool or information you
> want.
>
>2.3 Access to other "Artists"
>
> There are lots of people just like you who you can meet,
> communicate with, share ideas. Some like to just talk, you can
> listen if you'd like. Others like to just listen, so you and
> others can talk.
>
>3. Accessing the Internet
>
> - Internet providers
>
>* volunteer needed: to address the question - What is an ISP?
>
> - pointers
>
>* volunteer needed: to research lists to lists of isp's. Turning
> over everyday, but what organizations exist to help you locate,
> and choose a service provider.
>
>
>
>4. Where's the Beef
>
> - www - What is the WWW (brief), approx # of sites, content,
> resources, w3 consortium, pointers to more info...
>
>* volunteer needed:
>
> - gopher, newsgroups, chat forums, email, bulletin boards, etc.
>
>* volunteer needed: to create rough list of what's out there now
> and explain how that's unlikely not to be constantly changing.
>
> - Access methods: own, hangouts (CyberCoffeeHouses,etc.)
>
>* volunteer needed: to describe hangout, and list major cities
> where cybercoffeehouses and the like exist, and how one might
> find one in their area.
>
> - resources: museums online, libraries, stores online, etc.
>
>* volunteer needed: to list major online museums, libraries, etc.
> with a pointer to searchers and crawlers available.
>
>
> 5. Creating Content
>* What content exists now, and where theres room to spread out.
>
>
> 5.1 Computer software and hardware tools
>* Getting started: an introduction to why one needs memory and
> disk, and a monitor. Intro to operating systems too.
> - Important that this isn't biased.
>
>
> 5.1.1 music, performance, written and graphic arts tools for pcs,
> macs, etc.
>
>* The format of your content will indicate the format of your
> content. Intro to Software needed for use with speakers,
> scanners, multimedia, etc.
>
>
> 5.1.2 scanners, tablets, speakers, recorders, encoders/decoders, multimedia
>
>* Methods for creating your own content. Intro to peripherals.
>
>
> 5.2 Assistance: consultants, web page designers/providers, etc.
>
>* Trusted judges of good consultants, web page designers, etc.
> How to find them and choose them.
>
> 6. Issues and Challenges
>* Reminder that this is BRIEF! Summary in nature, and in no way
> to be considered binding, etc. etc...
>
>
> 6.1 Law
>
>* Intro to protecting your copyright on the Internet.
> References: Copyright law, cases, etc.
>
>* The implications of the Telecom Reform Bill with regard to
> Freedom of Speech.
>
> 6.2 viruses
>
>* What they can do, where they come from, how to mitigate
> damages, "yes they can get you!"
>
>
> 6.3 marketing, doing business
>
>* Secure transaction are possible, pointers to pgp, etc.
>
>
> 6.4 not offending others (see RUN :)
>
>* The Responsible Use of the Network document outline, and
> pointers.
>
>
> 7. ** Placeholder ** This chapter intentionally left blank.
>
>
> 8. Resources
>
>* Places to find more information of use and interest.
>
>
> 9. References
>
>* Where we found the information we just gave you.
>
> 10. Security Considerations
> Ain't none. (but there's a standard nice way of saying that :)
>
> 11. Acknowledgements
>
>* Who helped.
>
> 12. Authors' Address
>
>
>------------------------------------------------------------------------
>------------------------------------------------------------------------
>>From the minutes of the last meeting of the HARTS-WG of the Internet
>Engineering Task force, the following Document needs to be created...
>------------------------------------------------------------------------
>
> Focus of FAQ - what is this paper about?
> - Inform
> - motivate
> Introduction:
> - What is the internet?
> - Using the internet for the arts and humanities?
> - Why people not on the internet now might want to be.
> - How will this technology impact public participation
> and perception wrt arts and humanities?
> - Note that we're going to be involving all forms of art:
> performance, drawing and visual art, poetic and verbal arts, all
> right brain activities.
>
>to go beyond the traditional RFC approach by incorporating latest
>multimedia applications like Hot JAVA, Real Audio, etc. -- i.e.
>establish it as a Web site with an approach like Wired magazine's site
>
>Members recommended that the section on Functions of the Internet should
>be kept basic and include examples.
>
>The section on Arts and Humanities Knowledge Representation, Storage, and
>Retrieval should be combined with the Creation and Presentation of
>Artistic and Literary Work to focus on two areas: 1) examples of a wide
>range of arts and humanities based content, and 2) examples of various
>various platforms and applications (including potential for applications
>like JAVA, etc.)
>
>The Issues and Challenges section should include a heavy focus on
>copyright and intellectual property rights from a U.S. point of view.
>Additional issues: unions/clearances; viruses; marketing --
>ticketing/encryption and security concerns; morality/obscenity
>
>An additional section for Resources should be added.